The Rose

A red rose grows from a crack in the pavement, the only colour in a grey world. People pass — some carry a trace of that colour and could feed it, some are drained flat and would take it. Each one, you get one choice: open the rose so it can receive what it needs, or close it so it can't be touched. Open too freely and it's taken. Close every time and it starves. Trust no one and the thing you were protecting dies anyway.

A short piece about time, trust, and what protection costs. One button, a few minutes.


Credits

- Engine — Godot 4.7.2 (MIT)

- The rose — "Red rose" (https://skfb.ly/o6JPQ) by Lassi Kaukonen, CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/)

- Characters & animation — Quaternius (https://quaternius.com) — Universal Animation Library, Modular Character Outfits (CC0)

- Sound — Kenney (https://www.kenney.nl) — Interface Sounds (CC0)

- Design & code — 3reeq. Wall and pavement are procedural geometry. Code assembled with Claude Code from the official Godot documentation; no AI-generated art, audio, or gameplay systems.

StatusPrototype
PlatformsHTML5
Author3reeq
GenreSurvival
Made withGodot
AI DisclosureAI Assisted, Code

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